WebOct 28, 2008 · How to check and edit repair lists in G.E.C.K? I would like to know which weapons can be used to repair a certain weapon (the Alien Blaster) and other items, but … WebAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...
Editing Mods in GECK - Fallout 3 Mod Talk - The Nexus Forums
WebMay 15, 2011 · That's the kind of ids the GECK too gives for new weapons, though, so it's probably more comfortable to do the editing in the GECK for new weapons. But if you want to edit an existing mod's .esm and change a weapon, you don't really want to give it a new id. (Unless you're making a new weapon based on that.) WebThe G.E.C.K. provides the community with tools that allow players to expand the game. Users can create and edit any data for use with Fallout 3 or Fallout: New Vegas, from building landscapes, towns, and locations to … poundstretcher scam
Fallout 3/NV G.E.C.K - How To Make Custom Textures - YouTube
WebDec 14, 2024 · I've used the GECK and the Construction Set before, and the Creation Kit for Skyrim, so I know the basics of how to create game mods to add new weapons for those games. Basically, things like changing the damage, adding crit effects, etc. for a unique weapon by editing an existing weapon (to borrow the model since I don't have any … WebFeb 20, 2024 · Be aware that if you use the GECK Powerup (instead of GECK Extender) to directly edit your ESM afterwards that all kinds of things can get broken. You should … WebNov 8, 2014 · 1) Edit the texture path directly in the mesh, for which you will need to open the mesh in NifSkope. The texture paths are stored in the blocks called BSShaderTextureSet, and there will likely be several of these if your mesh is made up of several 3D pieces as armors typically are. poundstretchers blyth